
The Guarden
Grow Your Defences!
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The Guarden is a unique, local multiplayer mix of Tower Defence and Farming Sim
Grow plants and mushrooms to defend your home and livestock from waves of hungry bipedal wolves!
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Your future depends on your green thumb!
Gameplay Overview
The Guarden's core gameplay is made up of two major stages, the growing and preparation phase, and the tower defence stage.
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In the preparation phase, the player(s) grow various plants and mushrooms that have different abilities and powers. These can be placed anywhere except for the enemy's path. Their effects stack and can lead to interesting combos.
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In the tower defence stage, the player observes as their preparation unfolds. Waves of enemy's attempt to make it to the end of their path. Every enemy that survives the path takes HP (represented by livestock) away from the player.
My Role On The Project
I was Design Lead and Product Manager on this project. Created by a relatively small team, everyone involved had a wide range of responsibilities, but my primary obligation was acting as the bridge between the programmer and artists. Ensuring the team's goals were aligned and that all work completed was compatible and workable into the project.
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As well as this, I utilised the programmer's codebase to create the finished level, towers, enemy behaviours and combining that work with implementing the artist's game assets.​
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Tools And Software I Used
The software I used on the project was created using Unity3D, Mixamo, Blender and Visual Studio
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Overview Flowchart
Displayed below is a flowchart demonstrating the high level gameplay sequence. For further documentation, check the GDD​
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