
Don't VReak OUT!!!
Keep Calm And Cope.
Don't VReak Out is a simple VR game designed around performing as many "traditional" office tasks as possible in the time limit.
The Design emphasised a strongly consistent visual theme to allow even inexperienced users an intuitive knowledge how each object could function and be interacted with.
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This project was a fantastic learning experience and I eagerly look forward to working in VR more in future.
Gameplay Overview
The core gameplay of "Don't VReak Out!" revolves around the player being assigned a variety of office tasks that they must complete within the time limit.
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Completing these tasks successfully will add points, inaccuracy and mistakes will subtract points.
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The game is designed to be intense, the time pressure forcing the player to rush, and inevitably make mistakes in their hurry.
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My Role On The Project
"Don't VReak Out!" Was a solo project. I used the SteamVR unity package to handle the VR input and camera. This package also included the rigged hand models used in the game.
Besides the SteamVR package, I created all of the assets and code for the game.​
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Tools And Software Used
The project was created using Unity3D, SteamVR, Blender and Visual Studio
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Overview Flowchart
Displayed below is a flowchart demonstrating the high level gameplay sequence. For further documentation, check the GDD​
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