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Don't VReak OUT!!!

Keep Calm And Cope.

 

Don't VReak Out is a simple VR game designed around performing as many "traditional" office tasks as possible in the time limit.

 

The Design emphasised a strongly consistent visual theme to allow even inexperienced users an intuitive knowledge how each object could function and be interacted with.

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This project was a fantastic learning experience and I eagerly look forward to working in VR more in future.

Gameplay Overview

 

The core gameplay of "Don't VReak Out!" revolves around the player being assigned a variety of office tasks that they must complete within the time limit.

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Completing these tasks successfully will add points, inaccuracy and mistakes will subtract points. 

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The game is designed to be intense, the time pressure forcing the player to rush, and inevitably make mistakes in their hurry. 

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My Role On The Project

 

"Don't VReak Out!" Was a solo project. I used the SteamVR unity package to handle the VR input and camera. This package also included the rigged hand models used in the game.

Besides the SteamVR package, I created all of the assets and code for the game.​

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Tools And Software Used

 

The project was created using Unity3D, SteamVR, Blender and Visual Studio

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Overview Flowchart

 

Displayed below is a flowchart demonstrating the high level gameplay sequence. For further documentation, check the GDD​

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