
Don't VReak OUT!!!
Keep Calm And Cope.
Don't VReak Out is a simple VR game designed around performing as many "traditional" office tasks as possible in the time limit.
The Design emphasised a strongly consistent visual theme to allow even inexperienced users an intuitive knowledge how each object could function and be interacted with.
This project was a fantastic learning experience and I eagerly look forward to working in VR more in future.
Gameplay Overview
The core gameplay of "Don't VReak Out!" revolves around the player being assigned a variety of office tasks that they must complete within the time limit.
Completing these tasks successfully will add points, inaccuracy and mistakes will subtract points.
The game is designed to be intense, the time pressure forcing the player to rush, and inevitably make mistakes in their hurry.
My Role On The Project
"Don't VReak Out!" Was a solo project. I used the SteamVR unity package to handle the VR input and camera. This package also included the rigged hand models used in the game.
Besides the SteamVR package, I created all of the assets and code for the game.
Tools And Software Used
The project was created using Unity3D, SteamVR, Blender and Visual Studio
Overview Flowchart
Displayed below is a flowchart demonstrating the high level gameplay sequence. For further documentation, check the GDD