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Hastings OBX

Archiving Humanity

Working with the Digital Arts Hub on the "People of Hastings" project, I used a combination of LiDAR scanning and photogrammetry to create 3D models of real people.

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The entire collection can be found here: 

https://www.digitalartshubhastings.com

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My role on the project

I was part of the team that collected and refined

the 3D models for the project. This involved scanning

the participants, refining the resulting crude 3D

models and optimising the model's UV maps.

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This data was then handed to the web

development team who implemented the models

into the project's website.

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Software and tools used

Scaniverse, Cinema4D, Blender, Photoshop

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Terracopy Army

The second element of the "People Of Hastings"

project involved 3D printing the processed models.

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We printed over 250 models, which were put on

display as part of a community art exhibition.

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My role on the project

In this phase of the project, I was responsible for reprocessing the 3D models from the first phase into models that could be printed. This involved smoothing rough surfaces and reducing the angle of overhangs without altering the model too much. To ensure that they printed properly.

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I also assisted in the 3D printing itself, setting print jobs and cleaning up finished prints.

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Software and tools used

Blender, PrusaSlicer, Ultimaker Cura

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Trinity Triangle

This proof of concept was an experiment to determine

the viability of creating a large scale 3D model of an

area using photogrammetry

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The Trinity Triangle project would have been carried

on by the OBX to create online virtual tours of the

town of Hastings. Containing information on the town's

history, landmarks and events.

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My role on the project

My role in this project was to collate and process the photos taken by the photography team.

This involved a mixture of LiDAR scans and raw photos.

The photos were processed in Polycam, and I was responsible for simplifying and remaking the UV maps and vertex data. 

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Once simplified, I added the models to Blender to merge them into a single, large model of the buildings in the area. 

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Software and tools used

Polycam, Blender, Photoshop

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