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Week Four: Stacking Pressure
Stacking pressure was the second last of the game jam series.
The prompt was "Metaphor". Very broad.
I chose to make a game that was a metaphor for game design itself.
The aim of the game is to build a given structure, to complete it in time you'll have to rush, leave pieces misaligned and hope the overall structure holds. The only judgement of your success comes once you submit it and are judged on your performance.

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