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Week Five: Downward Sprial

Downward spiral was the final game jam prototype. It was also the shortest at just under 3 days. 

The prompt was: "Maximum rewards" with the design restraint that the game should require no skill, without the player necessarily noticing this. (So no idle games)

The players are rewarded through juicy interactions and collectables. Every event has at least some effect or sound attached making for an entertaining marble run, if a marble was capable of self propulsion.

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